No errors, no network issues, just hangs out. Server loads with no errors. Client loads with no errors. When the client connects to the local server, the loading screen hangs.
A basic google search returns few results, nor do they appear to be relevant.
During the process of searching for a solution, and any indication of what to test next. I found three separate articles, that appeared relevant.
One article indicates that an update occurred in the mish-mash which is the way this insanity works, and version 1311 which the install defaults to no longer works. You have to use the command “+set sv_enforceGameBuild 1436” either in your txAdmin or in your start-up “cmd” file. 1436 needs to be a valid build number can there are a few different options. The RedM server that we are playing on sometimes uses this version so that’s what we are starting with.
The second article mentioned that some of the default resources in the downloads for the CFX server are corrupted and don’t error, but don’t load and that downloading the default services from the GitHub repository fixed their issues.
So Yes I downloaded the current GitHub resources and copied them over my existing CFX server. This helped, but it still didn’t load correctly.
Then the third article I found was this https://www.reddit.com/r/redm/comments/i290uu/testing_local_host_hangs_on_loading_screen/
Where in this is the first time I’ve seen any reference to the minimum resources needed to get the server to load. Commenting out all the extra modules, and only loading these, and now the game loads.
ensure spawnmanager ensure mapmanager ensure basic-gamemode
From here we then loaded each resource until we figured out what was breaking things.
I’m a player, not a server developer and I just started getting the infinite load error.
You are in luck we get these a few times a year after CFX or RockStar push updates.
Here’s a tutorial on what to try to fix it. https://ccterritory.kidshideaway.net/redm-cfx-could-not-get-title-access-token-from-the-social-club